Im trying to figure out how to recognize (by linetracing) an ASkeletalMeshActor, but im still trying to wrap my head around things. I do understand that ASkeletalMeshActor is just an AActor with a USkeletalMeshComponent. But is there a way I can cache the ASkeletalMeshActor? TIA
You would cast the actor to ASkeletalMeshActor
; if the cast returned nullptr then it’s not a ASkeletalMeshActor
otherwise it is.
This is checking the specific type not whether or not the actor has a USkeletalMeshComponent
, if you want to do that then use FindComponentByClass
.
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