Hi,
Hope you are doing fine.
I had a question. How can I get a reference to a UserWidget in my Player class in C++?
Note: User Widget is not attached to the player, by this I mean that widget component is not created on to the player. It is an inventory that is being shown in the viewport in GameMode using “CreateWidget and AddtoViewport”. I want to get a reference to this widget so I can access its members.
Thank You
If the game mode is storing it then you can just create a getter and get it from the player that way through GetWorld()->GetAuthGameMode<AYourGameModeHere>()
By this you mean, “MyGameMode->GetWidget;”???
After Successful casting.
If it’s public or you have a public getter which would probably be better.
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Thank You
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