It took me a very long time to figure out just what part of the code I needed to highlight to make the function (using windows as well). I had to rewind to see how you changed the code just prior to refactoring it.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Hacker : MonoBehaviour
{
//Game State
int level;
enum Screen { MainMenu, Password, Win };
Screen currentScreen = Screen.MainMenu;
// Use this for initialization
void Start()
{
ShowMainMenu(" Select Target System");
}
void ShowMainMenu(string message)
{
Terminal.ClearScreen();
Terminal.WriteLine("Anodyne Sytems Terminal Interface v1.8\n");
Terminal.WriteLine("\n"+message+"\n");
Terminal.WriteLine("1. Natalie's Cell Phone");
Terminal.WriteLine("2. Amaretto High School");
Terminal.WriteLine("3. Reliable Construction Inc\n");
}
void OnUserInput(string input)
{
print("The user typed: " + input);
if (input == "menu") // We can always go direct to the main menu
{
ShowMainMenu(" Select Target System");
}
else if (currentScreen == Screen.MainMenu)
{
RunMainMenu(input);
}
}
private void RunMainMenu(string input)
{
if (input == "1")
{
StartGame(1);
}
else if (input == "2")
{
StartGame(2);
}
else if (input == "frak")
{
ShowMainMenu("Chiana says hi! Please try again.");
}
else
{
ShowMainMenu("**Invalid Input. Please try again.**");
}
}
void StartGame(int level)
{
currentScreen = Screen.Password;
Terminal.WriteLine("You have chosen level - " + level);
Terminal.WriteLine("Please enter password: ");
}
}