Like another question here, I have a red tint on the Ground Mesh when I apply it on the tile. From what I could understand, and I might be wrong here, but I think this has something to do with the error message I am getting while creating the static mesh
LogEditor: Error: Actor ‘Brush /Game/Levels/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.BoxBrush’ is marked pending kill and cannot be converted
I’m guessing that this causes some issues with the static mesh, which lead to the red tint. I’m yet to find a solution, I’ll post it if I get any. Anyone have a clue as to what could be the problem here?
Edit: Turns out that the solution was in the Q&A. We need to go to the base material of the Ground and delete the vertex node. However, I still don’t understand why this is the case and how the vertex node fits into all this. Anyone know how it works?