I’ve Googled. I’ve looked here. I’m a little surprised that reverting to an older save isn’t an easy-to-find thing. Anyway, working through the wrecker part of the course, I got myself in a jam and broke my graph. I though, “well, this thing autosaves all the time, so there must be some kind of revision control.”
But I can’t see how you really do that. So, is there a way to revert to an older save of the level I’m working on?
Also, and – are there any good resources that talk about how to set up a git for managing saves? I have git on my desktop, so using that would be just fine. But it’s not clear what files do what/go where.
If this has been asked and answered, please point me at where the answer is.
I did find the autosaves folder, but I’m not sure what to do with it. File/Open in UE doesn’t provide an option for opening files, just levels or stuff in the content drawer. None of that is versioned. That’s my real disconnect here. I see option to open things, but not prior versions of a level.
I see a json file and a Games folder with a bunch of umap files in the autosaves folder. Have no idea what to do with the files. (I understand json is just a data file like xml.)
Windows doesn’t associate umap files with UE and I don’t see any kind of option in the UE editor to open a umap file. Nor do I know if that’s enough to revert to an older revision.
Scenario is simple: How do I open a version of the level I saved in the past?
I feel like there’s a secret handshake pamphlet I didn’t get on orientation day.
File/open level gives me this:
No reference to the past versions of a level that I can find.
AND… even if I manually copy a umap file from autosaves to content folder (which seems like a clumsy way to manage backups), it still doesn’t show up in the file/open levels dialog. Fore example, “Main_Auot0” does not show up as an available level to open even if I put in the content folder.
As for git, I have it installed on my desktop and know how to use it to make repositories and versioned copies of files. If this were a C++ code file with header files, I’d be in business. (For example)