Realm Rush - Non-Voxel - My Version with UI & Tweaks

Hey all,

This is my version of instructor Gary Pettie’s Tower Defense game Realm Rush from the GameDev.tv “Complete C# Unity Game Developer 3D course” - I personally do not like voxel so I ran with a mix of free assets from the unity asset store with some personal tweaks. UI elements and Audio are from a recent humble bundle sale.

I’ve been into game design for all of about 1-1/2 to 2 yrs. This is the only course I’ve ever taken aside from YT tutorials. I did not know a lick of programming before this course.

Gameplay Notes:

  • This is a single scenario, or single level prototype/demo only.
  • You cannot build on the enemy path! (no matter what the green cursor says)
  • Enemies get tougher with every new wave.
  • 75g is required to build a new tower
  • Minus 25 gold if an enemy gets through your gate.
  • Plus 25g when you kill an enemy.
  • You lose if you let too many enemies through OR if you run out of gold.
  • You win if you acquire enough gold.

Game controls:

  • Left Mouse Clicking
  • ESC: pause menu
  • C: Development key to show enemy path vs tiles available to build on.

Playing from mobile is possible, if just a bit weird:

  • Tap on available tiles to place towers.
  • Tap on UI menu buttons to access everything else.
  • You will likely have to close your internet browser to exit full screen mode.

Link to Game:

2 Likes

Congratulations on your game and great job with using different assets :partying_face:

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