Vouchsafe Our Survival
Theme :
• Medieval fantasy, limited technological advancements.
Your duchy is a major bulwark for your kingdom, with several fortified choke points to prevent the advance of any potential enemies. Recently, the previous king has suffered an untimely demise, and his foolish little tyrant of an heir has inherited the throne. Within months, he was known far and wide as a foolish, weak king. Now, with your resources diminished, invaders have begun to make their move. Although you have no love for the fool king, it is still your realm, and you must defend your people.
Style :
• Low-Poly
• Serious Colors/Tones
Player Experience :
• Strategy and tactics.
• Sense of uncertainty and dread.
• Worry over resources.
Core Mechanic :
• Make use of limited resources.
• Position your assets well to cripple the enemy advance.
• If your walls receive reach 0 health, it’s game over.
Game Loop :
• Survive for as long as possible using the assets at your disposal.
• The level reloads once you reach game over, or if you go into debt.
Specs :
• PC / Mac / Linux
• Mouse Input Focus
• 16:9 Aspect Ratio
Stretch Goals :
• Enemy dynamic pathfinding
• Tower build over time
• Garrison management. Unassigned units in your garrison will defend your walls.
• Towers don’t spawn units inside of them, and instead you must designate units from your garrison to enter the towers. Alongside this, units can attack enemies directly without the help of a tower. Units are capable of dynamic pathfinding. Some structures do not need units to function.
• You can plead to the king for additional resources, but the fool will most likely be as stubborn as possible, even in wartime. Be careful not to annoy him too much, or he may hinder you instead.
• Upgrade your walls and other facilities to make your life easier.
• You can safely leave an area behind and defend other areas of your realm after gaining a high enough Defense Score. Defense score is a percentage that is modified by how much damage you have taken, how much damage you’ve dealt, and how many waves you’ve survived. It will not raise past a certain point unless you reach the minimum wave for that area, and each area you go to defend raises the minimum wave by 5.
• You gain currency to unlock more structures with after you defend an area, even if you fail. The amount you get is dependent on the wave you reached.