Thank you for your feedback! I’m happy you enjoyed the game.
One thing that would be nice is to replace towers as I felt the crossbow towers became redundant near the final wave.
I definitely had that in mind, as there are some down times where you feel like really changing towers would help. In the end I decided against it because of time constraints and instead balanced the game around enemies being able to destroy your towers easily so in the end you find yourself replacing them frequently. It definitely would have been worth including it, you’re not the only one who has mentioned it to me.
Also couldn’t really tell what enemy was doing what in terms of which went for king/queen.
I did this kind of subtly with a color scheme. The Queen’s castle has red rooftops so the enemies that go towards her castle also have red spheres on top of them, while the King’s castle is white and the enemies that go for it are white as well. I can see how in the middle of the action it can be easy to oversee, this approach might have been too subtle.
There are a few things in your game that I wanted to add to mine but couldn’t work out how to implement at the time.
Shoot! I’ll try to explain myself and help you implement stuff. I really enjoy talking about how I went on designing and the intricacies of my implementations.
How many hours did this take to make?
It’s kinda hard to say because I started a part-time job through developing this and in total took me around 3 months, but I think it took around 3-4 weeks of 40 hours per week combined time, including a bug fix with path finding that took me a hell of a time to fix. IT would actually be more like 3 weeks than 4.