I just want to say how much i enjoyed this lesson , i thought we had to disable collisions and colliders and got this solution after a long time, but really liked being able to do the exercise. Im loving this course, i have gone through many Unity and programming tutorials but it is like the first time i feel i am learning!:
[SerializeField] Collider gameColliderToCheat;
if (Input.GetKeyDown(KeyCode.C))
{
if (gameColliderToCheat.isTrigger)
{
gameColliderToCheat.isTrigger = false;
}
else
{
gameColliderToCheat.isTrigger = true;
}
}