Really Enjoying Sculpting for my Game


I tried an experiment and used the technique used for horns for a base hair mesh. Any ideas on how to get this to sculpt but still remain separate while rigging later?

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There are several methods (techniques) for creating (rigged) hair.

Search the web … blender hair techniues at DuckDuckGo

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Looking good.
Just keep the hair as a separate object. Parent it to the same bone as moved the head.

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