Really Enjoying Sculpting for my Game

I tried an experiment and used the technique used for horns for a base hair mesh. Any ideas on how to get this to sculpt but still remain separate while rigging later?


There are several methods (techniques) for creating (rigged) hair.

Search the web … blender hair techniues at DuckDuckGo

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Looking good.
Just keep the hair as a separate object. Parent it to the same bone as moved the head.

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