I tried an experiment and used the technique used for horns for a base hair mesh. Any ideas on how to get this to sculpt but still remain separate while rigging later?
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There are several methods (techniques) for creating (rigged) hair.
Search the web … blender hair techniues at DuckDuckGo
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Looking good.
Just keep the hair as a separate object. Parent it to the same bone as moved the head.
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