Using 3d for this project is an overkill so I started as 2d but after that I saw 3d was a choice to not teach some stuff (I really do not like this course the quality is not close other courses). So Use a sprite inside player object but be careful, in cartesian coordinates 0,0 is facing right so sprite have to face right too. then use this code(or you can set it according to facing top)
BTW FEED THIS FUNCTION WITH TOUCH COORDINATES AS WORLD COORD. SO SHIP IS ALWAYS FACE AT THE DIRECTION JET BLOWS LIKE REAL ONE
void RotateToFaceToTouch(Vector2 rotateTo)
{
//Calculate Rotation
float y = rotateTo.y - transform.position.y;
float x = rotateTo.x - transform.position.x;
float degreeToTurn = Mathf.Atan2(y, x) *Mathf.Rad2Deg;
Debug.Log(degreeToTurn);
float actualRotation = transform.rotation.z;
transform.rotation = Quaternion.Euler(0,0,degreeToTurn + actualRotation);
}