Hello everyone, it seems MacOS cannot properly display the byte values from the saved files:
Here is the code doing the work:
And here is the result, with UTF-8 in VSCode:
![image](https://community.gamedev.tv/uploads/db2322/original/3X/5/f/5f868b12c545cf2ff1dc918de41698fee399dcf1.png)
It seems regardless of whatever valid value I pass in the WriteByte, the result is similar gibberish
EDIT: This is a peculiarity with how MacOS encodes text. The .sav files open and display the values as expected when opened on a Windows machine, even if saved on a Mac. This is barely an issue if you have a backup Windows computer alongside your MacOS machine.