Rapid path - My take on the game

this was the point at which I felt I truly understood code, so I have chosen to keep the visuals pretty similar and add some new features: Modifiable wave system, Enemy types, multiple levels, level transition system, enemy health bars, Fail and victory scenes, main menu, Setting menu (Audio setting), level selection menu and a quit menu.
Not all of these features are beautifully implemented but they work (Mostly) and that’s a hugely important step for me.

Cheers!
Jack

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