Randomize textures!

You can randomize textures easily by adding 2 nodes to the existing nodes in this lecture. This also works with colors, hue, saturation etc.

  1. Add>Converter>Vector Math
  2. Add>Input>Object Info

I marked where to put them

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Interesting use of new geometry nodes (add vector) . Not existing when the lecture was made. But possible with old nodes too. Adding the random element to the mapping location. (I used a value on the scale to make the random granite texture I had ‘zoomed in’ big enough to show the differences)

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