it could be cool to use the CCTV camera or the Handheld camera for maybe a finishing move or a special move or special spell … or maybe if the player gets poisoned and so then the camera is all shakey
@GameDev_Sorcery, I like the idea of switching between cameras for different situations. I don’t have much game dev experience, so would you envision this being configured per-scene or have some global game flags and a camera control system at the game-level which switches between cams for different situations and tweaking the individual camera settings?
I can see the swaying of the handheld camera being very useful when poisoned, as you had mentioned, but then also for a particular cutscene with a different amount of sway.
I followed the idea, placed the MultipurposeCameraRig into the scene, together with my Camera Arm object, and changed the CameraController, attached to Camera Arm like the following:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour {
private Transform playerTransform;
private Transform monsterTransform;
void Start() {
playerTransform = GameObject.FindGameObjectWithTag(“Player”).transform;
monsterTransform = GameObject.FindGameObjectWithTag(“Monster”).transform; //what if there are more monsters?