I didn’t know radial damage even had a falloff value. I thought it was just a sphere detection area in which it checks for actors that can take damage and applies it.
Even still I dont see how that snippet of code would apply such a thing so still a little confused as to what you’re implying with the code.
Well if his radial damage is working thats great… as I may remind you in my version this function works too but it is very buggy due to an unknown reason, where it SEEMINGLY only works when a sweet spot is hit. I think if you download my repo all thats needed was the starter pack content to work.
But more concerning in this instance was the fact that radial impulse doesn’t add an impulse to actors around it. I suggest reading my original posts if you havn’t.