Rabbit, Rugged & Rigged

Did the metaballs first but for me the LowPoly traject gave me better control of the modelling. Started with 2 UV-spheres and extruded the ears and tail. The legs are made separately and joint later. The rabbit is rigged like we did with the lamp. When the rigging was done I used the subsurf modifier to get extra topology. Used the sculpt tools sparsely They are no use on a low poly model, but are usefull after the subsurf is applied.
Made many vertexgroups for the rigging which I later could use for the particle system. The rigged model gives me the opportunity to put the model in any position and later on to make animations. Have to do some more combing and get the eyes better.

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Wow! :smiley: