Not sure if I’ve missed something in the Text 101 section of the Unity 2D course but is ‘quitting’ just forgotten about?

We’re encouraged to add a note about tapping ‘Q’ to quit the game at any point but I don’t recall that functionality being added or even mentioned again through the rest of the course.

The programming code to quite has not been covered yet. I’m sure it will be covered down the road. You didn’t miss anything in Text 101. I wanted to add that to my code as well. I look forward to finding out how this is done in Unity.

Thanks for the response. I was worried I’d skipped part of a video somewhere as it seemed odd specifically adding the bit about pressing a key to quit then not actually adding anything to the code for it.

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