Quitting the game in Production

Fair warning, one thing not addressed in this last session is that if you package the game you need to remember to include some way to EXIT the game. In the Unreal Engine you can hit ‘Escape’ to quit out, but this is development only and won’t work in production (you need to kill the task). The solution is simple enough - just add input to quit out. In EI I did the following:

Input Action

Input Mapping Context

And in the Player Blueprint you just need to implement the ‘Quit Game’ function and you should be good to go.

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