Hi!
Whilst defining the Fire function;
Just wondering if there is any advantage to creating a variable for ProjectileSpawnPoint->GetComponentLocation() ?
I just passed it straight into the DrawDebugSphere arguments and it worked ok
Hi!
Whilst defining the Fire function;
Just wondering if there is any advantage to creating a variable for ProjectileSpawnPoint->GetComponentLocation() ?
I just passed it straight into the DrawDebugSphere arguments and it worked ok
It may increase readability by having a variable.
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