When trying to get the ball to travel in a straight line, just restrict the movement in the X-Axis. This will make play testing a lot easier
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And to think that I modified the DragLaunch script, putting 0 instead of dragEnd.x - dragStart.x in the Vector2 arguments. :facepalm:
Thanks for the tip, very appreciated.
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Iām glad I helped
I just added a Input.GetKeyDown for spacebar and made it launch the ball straight. But yeah, definitely not dealing with my lousy shooting skills while I playtest.
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You Cheater