Hey!
So I’m pretty much a newbie in model making, i’m not new to creative work, but I have gone through a few courses and i plan to go through more, so I can grow my skills with creating models from scratch. However, I have also always been someone who enjoys the freedom to not use references and just let the pen take me where it wants if that makes sense when it comes to creative work.
My dream is to be able to create game ready models, learn animation, coding etc., essentially manage all that is needed to be done, so I can bring my universe to life through media (I’ll be working as a solo dev for a while incase).
I have finally gotten a beefy enough computer to make the work a bit easier and faster, so its time to try become a bit more serious with this.
I assume there is a lot of talented people here on this site that have much more experience than I have, so I wanna ask a few questions and if you have any good tips to keep in mind for a total beginner when it comes to this creative direction, if that is okay.
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When you make models that is intended to be used in a game, is there any limitations you need to keep in mind, like a max/minimum amount of vertices/faces etc.?
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Should I generally use multiresolution for all my models? is this also how different texture levels are made for characters ingame on different graphic settings?
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Is it realistic to be able to focus solely on hand sculpted models for everything? I have quickly found out through some of the courses that I prefer hand sculpting over everything else by a lot and would want to mainly focus on this as the direction for my works (I have drawing tablet with screen).
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Is there anything i need to specifically keep in mind for the models while making them when it comes to making sure the models is animation ready?
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I see a lot of recommendations to use programs like ZBrush, I got limited resources, so i’m not liking the annual/monthly subscription packs they have, is blender good enough to handle everything on its own? I plan to use Unity/Unreal engine when actually creating the game itself.
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Should I color the models inside blender as well? is it similar to how you would color drawings as an example, or is there a more specific process of how you go about this? I assume you should use lighting in game to produce shadows instead of adding it to the model itself?
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I’m not particularly good at creating music/sounds, I plan to learn it eventually, but is it generally fine to use assets when it comes to this side of development or should absolutely everything be created from scratch? downsides/upsides?
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Anything else I need to think about before starting at it? tips?
Unsure if this forum is the right place for these questions, so sorry if post isn’t supposed to be here!
But I feel like I should get some perspective from others too before starting, who know what they are doing instead of learning everything blindly on my own.
I just wanna make the path towards my goal as efficient as possible and at the same time be able to deliver quality work.
I realize I am putting myself up for a lot future work by trying to do and learn everything on my own, but I have always enjoyed creating things and had a lot of fantasy and stories to tell, so I wanna bring it to life in my own way if possible.
Thanks for any help if you do decide to help me with these things I am wondering about!
This post got a lot longer than I intended lol… thanks a lot for taking time to read through this!
Below is my first attempt at a humanoid/demonic face after getting new PC to see if I am capable of making these kinda models, any tips, comments about it, or estimation of my current ability is welcome so I can get a picture of where I am at in this moment.
