I’m really impressed that unreal automatically constricts and prevents the camera from pitching upside-down when you move the mouse all the way up or down. However, I remember testing out the StackBot demo released a few days ago, and they were using this node too, but they somehow changed the default value of how far up/down you can move the camera before it stops letting you move it further. Because it was a Third-Person game in that example, it was more restrictive with how much you could pitch the camera. I wanted to know, how do you customize these settings?
This is actually the responsibility of a class called the PlayerCameraManager, this gets created when the player controller is created and by default is set to 90-degrees. You can adjust these values by creating a child of the PlayerCameraManager class, though you’ll also need to create a child of the PlayerController class and set it’s PlayerCameraManager class property.
You can likely see this in action in the StackBot demo.
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