Question or Statement? on mirror modifier being applied before joining

I have been following along in the course using the released 3.3 build of blender. I got to the part where Grant said that you have to apply the modifiers to the walls before joining them to the pillars. I didn’t do this and my walls were still being mirrored. So I don’t know if this is because of the new update. Or if I did something wrong. Either way the end result is find but I’m just curious about what is going on here. Because of the update or I missed a step somewhere?

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General Q&A note

Help us all to help you.
Please give full screenshots with any questions. With the relevant panels open.
This can be done by Blender itself, via the ‘Window’ menu bar top left-hand side.
On that menu dropdown is ‘save screenshot’.
Also, include the lecture time and name/number that is relevant to the problem/issue.

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“Applying” means that the modifier is finally applies to the model. So no more updates to both sides of the mirror.

  • You do that to make adjustment on one side, with out touching the other side.
  • Or if you want to join the mesh data with other mesh data (pillar).

You are not obligates to do so, but sometimes the teacher chooses a design path to show you other Blender features. The rule is mostly, to use modifiers as long as it technically can be. Because modifiers speed up de 3D development process.
But sometimes, you need to go into the next modeling step, where a modifier isn’t helpful.

For a student, it is also the moment to save a backup copy of the project, before applying the modifier. Because if undo-able (except for Ctrl-z) undo.

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@FedPete said it right. But you said you joined the walls to the pillar but the walls are still being mirrored. That doesn’t sound quite right. If your walls have a mirror modifier and the pillar doesn’t. The moment you select your wall and then the pillar, and press ctrl-j to join without applying the walls mirror modifier first, the mirror modifier from the walls would dissapear and you would only have half a wall.

But since you say it’s still there without apllying it first, it makes me think that you have selected the pillar first, and then the wall, and joined the pillar to the wall. This means that the pillar will adopt the mirror modifier from the wall and will create a duplicate of itself around its origin point. That means you will have two pillars in the same location.

To see if this is the case, select the object after you joined them the way you did. Go into edit mode by pressing tab. Press a to select all. Then press g to move everything. If you see 2 halves of a wall, and two whole pillars move around, it is what I explained that has happened. You have a duplicate of the pillar inside of itself because the the whole object is being mirrored around point 0 of the x axis, which is the middle of the pillar and the wall if you have it mirrored around the x axis.

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No. That wasn’t it. Not sure what happened. But nothing broke and there were no overlapping faces or anything. Still don’t know what happened. But I’m moving on. Everything was fine in the end anyways.

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