Question on the rendering

Hello,
Here is what I made from the simple blocks:

How should I position my camera, so I can get a nice render image?
It was cut off, but after moving camera around , I was able to get this:

image

Thanks

Similarly to objects in the 3-D space, you can also move the camera and the lamp along the X,Y,Z axis. Maybe try moving them around a bit to find a rendered image to be more to what you originally had intended?

When you press [Numpad 0], your viewport will match location and orientation of your camera object, so you can see what will be rendered (this is indicated by label “Camera Persp” in top left corner of 3D view editor). Then, in properties panel [N] of 3D view editor, under View tab, you can check Lock Camera to View. If you now move your view, the camera will reposition to match your current view in 3D editor. You can also use fly mode [Shift + F].
Don’t forget to uncheck the Lock Camera to View option when you are happy with your camera location and orientation.

You can also press [Ctrl + Alt + Numpad 0] in 3D View editor and your camera will jump to match your current view.

I got it fixed.
Here it is:

image

Thanks for the help.

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