Instead of creating a new method to load the start scene, I added another variable nextSceneIndex that gets a value of currentSceneIndex +1, and then I check to see if nextSceneIndex is greater than or equal to SceneManager.sceneCountInBuildSettings. If it is, then I set nextSceneIndex to 0.
Mine works, but I can see how it’s not completely clear what’s going on. Do you have any opinion on which is better? I can see problems coming for both methods when we add other scenes and other buttons to go from one to another in a non-circular fashion.
Thanks for any insight you can provide.
- Rob