I understood that function would catch a component in a specific location and rotation.
But I can’t understand the effect of Rotation.
When I set the value of Rotation as HitResult->GetComponentRotation() then target object always rotate like under image no matter what the initial rotation of the target object was.
But When I set the value of Rotation as GetComponentRotation() then target object maintain the appearance of being grabbed.
before
after
thank you