When you LINK an external mesh library, you mesh object seems to be complete. But you can not do much with it. So you create a PROXY, but then you loose your modifiers (well I did).
You get that the basic mesh object and need to re-apply all the modifiers.
Is there a way to overcome this?
An Idea I have is create a duplicate mesh object, in the LIB, where all modifiers are applied. This means an extra step in maintenance of the mesh objects. Modify the original, duplicate, apply modifiers and don’t forget to rename correctly.