I had a question regarding resolution of a movement bug in Lecture number 49 of Section 3 of the Unity 3D development course. So I’ve set the rocket rotation constraints on X and Y axes as its stated in the lecture, but later on in the lecture, within the code we are unfreezing the rotation and in the gameplay it makes my character lose the rotation constraints. Can anyone help me with the same.
P.S. pretty new to development and design here. Pardon me if it sounds like a very basic question