[Question ] Host does't spawn player and isLocalPlayer return false

I’m​ running Unity and a built game in the same PC. I start host in Unity and connect the built game as client, but, checking the hierarchy, I can see just one “Player (clone)” not two as it should be.
isLocalPlayer keep returning false at host either. At client is returns true.

I just deleted the project folder and did everything again. It’s working now.

Privacy & Terms