I am not sure which actual lecture this would be best asked in, so excuse it being here.
I’d like to offer multiple cameras to the player, and I’m wondering whether I should use four cameras in the scene and jump between them based on a user selection, or would it be better to have one camera and move it to the new co-ordinates.
Eg press ‘C’ and cycle through cameras, or press ‘C’ and have the current camera reposition itself.
I’d love to hear input on this.
I guess another way might be to have multiple camera prefabs and create an instance when needed.