The Game Asset tutorials have been profoundly helpful, thank you for these! I have a question though, about the walls: Is it wise to actually use cubes?
Here’s my thinking. I am building out a game environment that requires the player to go inside and outside of structures. This means, a given wall will have at least two views to it: from the inside and from the outside. With two views, that means to sets of textures and two sets of materials - at a minimum (i am currently thinking it would be best to build the windows and their frames separately and just adding to them to the wall when building the environment).
So does it make more sense to use planes, and use vertex locking during game development to insure that the inner-wall plane matches up against an outer-wall plane?