Hi all.
Does anyone know why we used the following range:
Vector2 velocityTweak = new Vector2
(Random.Range(0f , randomFactor)
Random.Range(0f, randomFactor));
Instead of having a range like this?
Vector2 velocityTweak = new Vector2
(Random.Range(-randomFactor, randomFactor)
Random.Range(-randomFactor, randomFactor));