Good day,
Thanks for the course so far. In the video when you imported the sprites, you set the PPU to 16, which makes sense since it’s supposed to be 16 bit. However, I’m wondering why the png containing the sprites is not 32x16. When you sliced it, you used the values 96 x 64. Is there any particular reason why the sprites are set to use that size for a 16 bit game? Usually when I slice my sprites, I use the size of a tile (often 16x16) and don’t leave any extra space around it.