Question About the Sprite Size

Good day,

Thanks for the course so far. In the video when you imported the sprites, you set the PPU to 16, which makes sense since it’s supposed to be 16 bit. However, I’m wondering why the png containing the sprites is not 32x16. When you sliced it, you used the values 96 x 64. Is there any particular reason why the sprites are set to use that size for a 16 bit game? Usually when I slice my sprites, I use the size of a tile (often 16x16) and don’t leave any extra space around it.

I definitely didn’t need THAT much room. The only thing that I make sure I do on purpose is to leave enough room so that my sprite ‘pivot point’ back in unity is where I want it to be and will be in the center of the spliced image. Especially when dealing with sprite sheets back in Unity it can be tedious to shift the pivot points manually if we’re y-sorting the sprites in a top-down game.

In this case, it probably could just be 32x16 or 32x32. But I like to leave myself a lot of extra space if later on, I want to have some goofy animations I don’t need to modify the sprite sheet size. But I think that’s just personal preference.

2 Likes

Thanks a lot. That makes sense.

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.

Privacy & Terms