I am still confused about the Unity World Units and the Play Space? What is the exact relationship between camera size,height,width,aspect ratio? I know the relationship between size and height i.e height of camera = 2*size. But what’s the relation between height,width and aspect ratio? Is there a mathematical formula to calculate the exact width in Unity World Units?
And, I am also confused about the Pixel Per Unit value of the sprite. Rick explained that a sprite of 128*128 pixels will take up exactly 1 unit in the Unity World space when its Pixel Per Unit value is set to 128 Pixels per unit. And, for the same sprite if its changed to 64 Pixel Per Unit it takes up 2 units in the same Unity World Space. But, how can we calculate the exact Pixel Per Unit that takes 1 Unity World space for the paddle which has a resolution of 256 * 64 pixels?
Also for the background image we divided its 1080 pixels height by the camera height of 12 units which indeed gave us 90 Pixel Per Unit value. So, 90 pixel per unit in this background image sprite fills up the whole size of camera. So, is this mathematical equation true for all the sprites like if we divide the block spirte 128 pixels height by 12 then the resulting 10.666666667 pixel per unit value if set should fill up the whole camera? And, what about the objects like paddle with uneven resolution?