Question about projectiles and rigidbodies

Should we be adding the rigidbody onto the enemies, or should we put this on our projectiles?

As a general rule, anything with a collider that is expected to move around should have a rigidbody. You only need one rigidbody on the main object, regardless if the children have colliders or not.

So your enemies and your projectiles should probably both have a rigidbody.
You’ll have to decide if they should be Kinematic or Dynamic rigidbodies based on how you are using them. My guess is they should both by kinematic.


I’ll keep that in mind, thanks Anthony!

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