Hi, so I have two questions in regards doing some more advanced actions.
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What is the most efficient way to create some action that repeats itself? For example changing sword action into something like double attack, where the player attack 2 times in one action. My idea is to create states for every attack but I don’t think it is the most efficent way
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How should I go about creating action that can attack diffrent units at the same time? I thinking something like Searing Daggers in Divinity 2, where you select 3 targets to attack. For this one I don’t have any idea go to make it possible to allow player to select diffrent targets in one actoin