I’m having a hard time wrapping my head around the global and local axis. On a high level, I understand what they mean. The part I’m confused about is when I rotating/scaling/moving the object.
I have two questions
- The local axis will only have different vectors if the object has been rotated right?
- (main question): If an object has different local vectors, do I typically want to use those when scaling, or rotating ?
It seems like such a simple concept but it keeps tripping me up haha.