Hi I’ve got a an Actor Component class called FloatingKeyEffect, and basically I want to put an object onto a pillar and have the object begin to float in place and rotate as it activates the trigger to open the door. Unfortunately the only way I can get the float effect to work is if I disable physics when the trigger is activated, but in that case I can’t pick the object back up, and sometimes the rotation sends the object out of the trigger volume, causing my door to shut and my object to become inaccessible. I managed to turn off the physics channel with DisableComponentsSimulatePhysics() but there is no reverse of that function, so I am unsure of how to re-enable the physics when the overlap is not taking place.
Thanks in advance for any help you might be able to give. I’ll post a video when I get back later and explain in detail as well.
Cheers!
Tele