Question about childs and parents (and how fussy Unity is in general)

I noticed at the end of this video, the Bomb had particle effects chilled to it. I understand so that it’s so the parent inherits its functionality and script.

Are there other ways to do this? I want to understand the guts of the program, how Unity is reading the data. Are there alternate implementations, as long as we get the result we are searching for?

Hi Tai,

I’ve been looking at your posts as you seem to have a real thirst for knowledge and learning which is a good thing.
However you seem to be doing a lot of courses at the same time which can lead to confusion as our courses teach on the basis of a spiral syllabus.
What i mean by a spiral syllabus is that we teach the programming patterns that you need as you need them and also work in the principal that when prototyping something out you get things working first and then refine the code to make get rid of what we call “Code Smells”.
It might be helpful in your learning and also help our support staff to keep some consistency with supporting your learning journey if you complete one course before moving into another.
I noticed you are interested in the RPG courses but those are better followed after completing our complete unity courses in 3D and/or 2D as they do ramp up in difficulty quite a bit in respect to the patterns used.

Obviously it is your choice in the way you do choose to learn but i think that often when we have a lot of courses its tempting to dive into everything and it becomes a bit of a muddle to get a handle on.

Hope this helps a little as we do care about our students learning and want you to get the best out o our courses.

Regards
Marc Carlyon
GameDev.tv Support Leader.

Do you mean childed to it?

If so, no, it has nothing to do with inheritance. It’s more like putting a file in a subdirectory than anything else. It’s primarily used to sort and keep certain things together.

Not sure how that’s going to help you. Unity is programmed in C++. C++ has its own quirks so to how it handles data and I don’t see how this is going to help you.

Most probably. As to why, I don’t know why anyone would want to go another path on this one.

I sort of got that impression after doing the courses. It would have been helpful to have been told that earlier :slight_smile:

I’m an autodidact, so I have traditionally learnt alone.

I’ve done half of the 2D games course and some of Unity Learn, I thought that was a solid enough foundation. As well as some other coding classes, but I’m new to C. I’ll do as the TAs recommend as they seem engaged and helpful.

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