Question about Ben's debug lines transparency

In the Lecture, Ben’s line looked semi transparent but even after using the same code as him, My line rendered as a solid red. I even tried to set the alpha channel on the FColor but had the same result, no transparency.

    // Draw a red trace in the world to visualize
	DrawDebugLine(
		GetWorld(),
		PlayerLocation,
		LineTraceEnd,
		FColor(255, 0, 0),
		false,
		0.f,
		0.f,
		10.f
	);

My red line:

Ben’s red line:

Privacy & Terms