In the Lecture, Ben’s line looked semi transparent but even after using the same code as him, My line rendered as a solid red. I even tried to set the alpha channel on the FColor but had the same result, no transparency.
// Draw a red trace in the world to visualize
DrawDebugLine(
GetWorld(),
PlayerLocation,
LineTraceEnd,
FColor(255, 0, 0),
false,
0.f,
0.f,
10.f
);
My red line:
Ben’s red line: