I’m using a zombie character from Mixamo and the animations don’t work when I add the animator component to the parent Enemy game object.
With the current structure, it says the transforms are missing (see screenshot). I understand that I could manually add the child transforms as a new property and map them accordingly, but there doesn’t appear a way to do this automatically.
However, when I add my animator component to the actual Zombie game object, everything works correctly. So I’m just wondering is it worth it having the Enemy Zombie parent child relationship or should I just have the Zombie being the only game object (along with its children) ?
Or if there’s any other suggestions that’d be great