Question about Adding the ability to scroll

Question about Adding the ability to scroll for the player. After testing this quite a few people wanted to be able to scroll and I was curious about that myself after they mentioned it. Anyone have any tips or pointers on how I would go about doing that.

Because we’re using the WM2000 asset package, we’ve got several things in our game that we didn’t program ourselves to help us get something completed, despite most of our status as neophytes to Unity and/or C#.

I haven’t looked into the code for a bit, and my workstation died last night. All I can say, then, is that it would probably involve modifications to Terminal.cs, and perhaps some of the other files as well.

Something different, and probably easier that you could consider, which may give your users a sense they don’t need scroll at all, is you might try using a smaller font… If you decide to change the font, rather than making your changes in Visual Studio you’d be making most of the changes in the inspector…

You should probably back-up your project first, but once you have, you can go to town changing things and always have a way to get back to where you were. If memory serves, there was an object called Display(?) that had a place to change such things as: the font, the number of rows, the number of columns, etc… It takes a little back and forth to get the #s right, but then you can squeeze a lot more in…

To see what I’m talking about in action, you can check my Terminal Hacker on Itch as Anagram Hacker: JackDraak on Itch.IO

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