Quest opening level

As Quest is a really old schoo RPG, the player starts out useless at doing almost everything, without training they will die within a few minutes. They start with chargen in the admin building and are given free rein to the training grounds, the drill sergeant will be their contact.

Playing their cards right they should end up proficient enough at a few skills not to die when they leave the gate, even if they encounter a vicious chicken. Every skill can be practised so will confirm all game elements work as expected, players will also get hints on quests to follow later, leading to travel to other towns and even lands.

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