Query related to cinemachine camera

why do we use Cinemachine camera when we can just get the follow camera by code? and what is the difference does using Cinemachine camera make?

1 Like

You can certainly follow with code. Cinemachine just does that for you. And a whole lot more. Why do we use a rigidbody and colliders? We can calculate physics and collisions in code, but those do the work for us.

Cinemachine gives us camera control that we can use out the box. We don’t have to figure this stuff out. You can do it without Cinemachine if you want, heck I do it all the time. But when it comes to more complicated camera control, I reach into my little toolbox and pull out Cinemachine. It may be a little overkill for the course, but it is a course and it gives you a basic introduction to the tool

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.

Privacy & Terms