I tried playing around with the quadflow tool but it doesn’t seem to like my dragon model that much. gives an error saying “QuadriFlow: The mesh needs to be manifold and have face normals that point in a consistent direction”
I went into edit mode and tried selecting by non-manifold, loose, etc, and nothing seems to be wrong. I then tried recalculating all the normals to the outside, but I still get the error for some reason. has anyone else run into an issue like this?
Did you select by trait, non manifold, while in vertex mode? I would use wireframe too as that can show up internal or hidden issues.
Never come across any auto retoppo issues, always do it by hand.