An animated Lego puppet. Walking around a tree.
An animated Lego puppet. Walking around a tree.
This is really nice Fed! Love the animation
It would seem our Lego people have similar taste in attire
Yeah, they spread like zombies. But it’s an easy to make and easy to animate object. Especially when using Blender render. I was thinking on making a small movie. But I have too many projects and ideas.
I used this figure for the Blender Character Creator course. But now, I switched over to a full mesh figure. Because of the bone-bending and mesh handling study, Which is fairly simple on stiff Lego figure.
But then I thought, I make an animation to publish on SketchFab. And that resulted into a big struggle.
The composition needs to be lowered. A simple grab -Z I thought. But then the animation broke down.
So I left it. Next time I start with the correct SketchFab centre. But I learned a lot.
Sounds like we went in a very similar direction. When I started the Characters course I got the block model creation part and wanted to do a little bit more than just a cube dude, but at the same time not going too nuts. Thankfully my son has a lot of Lego so finding inspiration didn’t take long.
I found a couple of guides online which I had to refer to eventually, although managed to do a lot of the initial model myself first, the arms were challenging, just thinking in a different way etc. Then I had an issue with the leg holes on the back where I had added a vertex colour to a number of verts but didn’t realise, so I had this weird shadowy effect for ages until I stumbled across that.
I got as far as the animation part and that was where my laptops hard drive failed… lol… typically… took a bit of time but eventually got a new drive and everything rebuilt but then didn’t head back to Blender, I really must pick it up again, I was looking forward to animation the arms and legs to make this little guy walk / run.
I had started a piece of scenery also but got incredibly bogged down with trying to not to have an ngons, its on my Sketchfab page actually if you want to take a look. It’s a bulk head. I wanted to add the bolts that went through it but as I added each one I was creating a tonne more ngons. I began to wonder whether I was trying to be too “perfect” and should just “get it done” and not worry but then at the same time wanted it to be “right”.
I had about 6 styles of bulk head to create but I was trying to create the main frame initially so that I could modulerise it a bit, e.g. just change the middle bit each time. Was a really nice feeling bringing my own little asset into Unity