Publishing A Game Is A Whole Different Beast That Needs To Be Tamed

I am in the process of finishing up my own game for release, and at this point I have realized that after all the books, tutorials, and courses about making a game, they never really get into the process of preparing a game for release, including publishing the game on a platform.

I was under the impression that once I had my game done, in this case for android, all I had to do was make some fancy art for it and make a store listing without much hassle beyond developing the game itself. But there is much more to it than that. There are a lot of specifications that google, and other platforms, requires me to meet, there may be privacy policies I may have to insert, end user license agreements, content ratings, different art specifications, different hardware requirements/specifications, and all of these other things I was completely unprepared for, such as the question whether to release the game under my own name or under an LLC. Many of these things I didn’t even know I needed to do, and only stumbled upon them when researching something else that I needed to do.

I was wondering if anyone had any resources that explain some of these things, or if perhaps Ben and co could use this as an idea for a future course, so that anyone else wishing to publish a game on any platform, such as android, can already have some idea of what they should expect, and what they should be planning ahead of time as they finish their game/project.