Prototype "CouchTales"

CouchTales03CouchTales04

Definitely going to need to work on movement more, it’s hard to get the right combination of snappy but weighty. Can’t wait to find out how hard it is when you’re shifting from quadrupedal to bipedal and back again…

Been thinking about all attacks being “abilities” that are slotted into 3 or 4 different slots and a sprint mechanic to engage/disengage enemies…also having the camera behavior change between environments…lots to think about.

Do I want different classes? That might be too much for now lol.

Happy Creating!

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