Unreal Engine 5 C++
Lesson 2.16 Spawning Actors
I was able to follow the lesson successfully and decided to add Left and Right key events which worked as expected. But if I add a Z impulse instead X for the R key event, the projectile jumps as expected but then falls through the floor. Playing around with it I discovered if I make the projectile sphere large enough, and/or the Z impulse force small enough, it does not fall through the floor. So I’m guessing it is not a bug but some physical calculation.
Is there a simple explanation or can someone suggest documentation?